The Remu wave reshuffled Evade's nextbot roster more than any drop since launch, and survival-minded players are still arguing about where the new faces land against the long-standing classics. This Remu tier list ranks every Remu-era addition — Momo, Tsukasa, and Hongo — directly against established threats like Angery Munci, Lurking, and Vine Dog, so you know which chases you can shrug off and which ones end your run on contact.
The Remu Wave and Why It Matters
Remu content in Evade is more than a cosmetic refresh; it injects three new chasers with unique movement profiles, audio tells, and map pressure that fundamentally shift how long a survival run can last. The Remu set was designed, according to community testing, to sit between the original nextbot lineup and the post-Roblox-event variants, giving veteran players a mid-difficulty ceiling without instantly capping new players.
Each Remu nextbot brings at least one distinguishing trait: Momo specializes in tight-corner pressure and audio disruption, Tsukasa leans on relentless sprinting with rare breaks, and Hondo (also referenced as Hongo in some community shorthand) is the "patience killer" who waits at chokepoints. Because the new roster layers onto an already deep pool, ranking the Remu nextbots in isolation is misleading — which is why this tier list stacks the Remu wave against Angery Munci, Lurking, and Vine Dog directly.
A useful reference for how chase pressure is generally evaluated in Roblox survival titles is the Roblox Evade Usables Tier List (SS to B) on YouTube, which frames survivability in similar SS-to-B terms even when the subject is utility items rather than nextbots. That same SS-to-F rating system is what powers the ranking below.
How the Remu Tier List Ranks Each Nextbot
The ranking framework prioritizes real chase pressure: how often the nextbot closes distance, how forgiving the pathing is around obstacles, and how predictable the audio cue is for the survivor. Each nextbot receives a score across five axes — Speed, Cornering, Audio Cue, Map Coverage, and Survivability Margin — before being placed in a final tier.
| Axis | What it Measures | Why It Matters |
|---|---|---|
| Speed | Top sprint velocity | Faster nextbots shorten reaction windows |
| Cornering | Ability to hold speed through turns | Determines escape viability in tight maps |
| Audio Cue | Distinctness of footstep / hum | Affects how early a survivor can pivot |
| Map Coverage | Tendency to patrol vs. lock on | Influences whether you can bait a reset |
| Survivability Margin | Distance required to stay safe | Defines how forgiving a chase is |
Tiers are then assigned: S = run-ending on contact, A = strong pressure but dodgeable, B = situational threat, C = avoidable with map knowledge, and D = underwhelming or gimmicky. The cutoffs map onto the five-axis scores — for example, an S tier like Angery Munci typically scores 9+ on Speed and Cornering combined, while a C like Hongo averages below 5 on Map Coverage because it stalls at chokepoints instead of locking on. Because the table below previews where every covered nextbot ends up, treat the tier label as a shorthand for the underlying axis profile rather than a standalone verdict.
| Nextbot | Tier | Headline Trait |
|---|---|---|
| Angery Munci | S | Sprints early, holds speed through tight corners |
| Lurking | A | Map-coverage king, can ghost through long sightlines |
| Vine Dog | A | Mid-range pacer that punishes overextensions |
| Momo | A | Audio-disruption specialist, devastating in enclosed maps |
| Tsukasa | B | Relentless sprinter, beatable with corner tech |
| Hongo | C | Patience killer at chokepoints, weak on open maps |
If you want a broader ranking of older faces beyond the Remu wave, the nextbot tier list extends this same five-axis framework — Speed, Cornering, Audio Cue, Map Coverage, and Survivability Margin — to every classic face in the game, including pre-Remu staples like Momo, Tsukasa, Hongo, Angery Munci, Lurking, and Vine Dog. That older list applies identical S/A/B/C/D cutoffs, so a nextbot rated A there (e.g., Momo for audio-disruption, Lurking for map coverage) is judged by the same chase-pressure standards used in the Remu ranking, making the two tier lists directly comparable rather than separate ranking systems.
Speed and Cornering Comparison
Speed and cornering are the two stats that decide whether a chase ever ends. Momo is the standout among Remu additions — its sprint doesn't degrade as sharply through sharp turns, so a survivor who tries to break line of sight with a quick cut loses very little distance. Tsukasa, by contrast, has a higher flat-line speed but a noticeably worse turning profile, which is exactly why it ends up a tier below Momo.
| Nextbot | Top Speed | Cornering | Net Threat |
|---|---|---|---|
| Angery Munci | 9.5 | 9.0 | Elite close-range chaser |
| Momo | 9.0 | 9.5 | Worst nightmare in tight maps |
| Tsukasa | 9.5 | 8.0 | Beatable with corner tech |
| Lurking | 8.5 | 8.5 | Consistent, never elite |
| Vine Dog | 8.0 | 9.0 | Traps you on long paths |
| Hongo | 7.5 | 7.5 | Below average overall |
These numbers are drawn from community testing reported by players across multiple Evade Discords, so values may shift slightly with future patches. The key takeaway is that Momo is the only Remu-era nextbot that breaks into S-tier cornering territory, which is the single most important stat in maps like Backrooms and Mall.
Audio Cue and Map Pressure
Audio cues are how survivors get their earliest warning, and the Remu wave changed that conversation. Momo's audio is intentionally disruptive, with layered whispers that mask footstep direction in enclosed areas. Tsukasa is more straightforward — a steady thump that gives away position but is easy to track once you learn it. Hongo sits at chokepoints and gives very little warning until it is already on top of you.
| Nextbot | Audio Distinctness | Map Pressure | Counter Strategy |
|---|---|---|---|
| Momo | Disruptive | High (tight) | Stick to open areas |
| Tsukasa | Predictable | Medium | Use corner cuts |
| Hongo | Low until late | High (chokes) | Avoid the obvious patrol points |
| Angery Munci | Distinctive growl | High | Bait then break line of sight |
| Lurking | Almost silent | Very High | Listen for breathing, not footsteps |
| Vine Dog | Mid-range bark | Medium | Stay close to walls and corners |
Lurking, the silent threat, still tops the "audio pressure" category overall, because its near-silent approach forces survivors to rely on visual cues alone. If you want a deeper breakdown of how to detect Lurking on sight alone, the evade Lurking tier list entry in the broader ranking guide expands the silhouette-read approach.
Angery Munci, Lurking, and Vine Dog — Where the Classics Stand
The Remu wave is the headline, but the ranking only makes sense if you understand where the established nextbots sit. Angery Munci, Lurking, and Vine Dog are the three reference points that every other nextbot — including all Remu additions — gets measured against.
Angery Munci — The S-Tier Standard
Angery Munci remains the gold standard for raw close-range chase pressure. Its sprint engages almost immediately after detection, its turning radius is tight enough to track sharp cuts, and its audio cue is loud enough to act as a fair warning without being trivial. According to community data, Munci has the highest win rate among survivors who fail their first dodge attempt, which is why it sits at the top of this Remu tier list and every other Evade nextbot ranking in the community.
The single best counter to Angery Munci is the same as it has always been: bait the first sprint, then break line of sight through a double corner. A more detailed escape plan, including class-specific counters, lives in the how to escape nextbots in Evade guide.
Lurking — The Map Coverage King
Lurking is unique because it doesn't rely on speed at all. Instead, it patrols aggressively, and its near-silent footstep audio means survivors can suddenly find themselves within lunging distance with no warning. In the Remu era, Lurking still pulls ahead of every new addition on Map Coverage, which keeps it firmly in A-tier — and arguably the most dangerous A-tier entry in the game.
The Lurking counter is environmental awareness: keep one eye on longer sightlines, especially in open maps, because Lurking is the one nextbot that benefits more from a long chase than a short one. Vine Dog is a useful reference for "mid-range pacer" behavior, but Lurking is the one that punishes you for forgetting the long sightline.
Vine Dog — The Mid-Range Pacer
Vine Dog is the third pillar of the classic trio and the most map-dependent. On long paths, Vine Dog is a nightmare because it paces just fast enough that you cannot disengage and just slow enough that you feel safe until you are cornered. On tight maps, however, Vine Dog loses most of its threat, because sharp corners expose its weaker turning profile.
Vine Dog is the A-tier nextbot that most often drifts into B-tier in community polls, depending on the map pool of the patch. For a deeper look at the Pacers category, the Remu Momo tier list entry in the broader nextbot ranking pairs Vine Dog with several other mid-range specialists for direct comparison.
Remu-Era Nextbots Ranked Individually
The Remu additions are the reason this ranking exists, so each one gets its own breakdown that weighs stamina drain, base speed, and stun recovery against the established evade Munci, Hongo, and Vine Dog benchmarks. Verdicts below combine raw stats pulled from recent patches, community data logged across Tsuki and Remu lobbies, and matchup notes showing where the new nextbots trade raw chase power for telegraphed strafes that punish greedy swing-spam from players used to farming Munci's blindside loops.
Momo — Audio Disruption Specialist
Momo is the headline Remu addition and the one most likely to define the next meta. Its layered whisper audio is intentionally disruptive, masking footstep direction in enclosed maps. Combined with elite cornering, that audio profile makes Momo the only Remu nextbot that rivals Angery Munci in raw close-range threat. In an open map, Momo is significantly easier to dodge, which is why it doesn't take the S-tier spot from Munci — but on Backrooms, Mall, and similar indoor layouts, Momo is the most dangerous chaser in the game.
Survivors who want to beat Momo should switch to open layouts and rely on line-of-sight breaks rather than corner tech. The audio signature can also be partially trained against by playing with headphones and listening for the lower-frequency undercurrent beneath the whispers.
Tsukasa — Relentless Sprinter
Tsukasa is the most "honest" Remu nextbot: it sprints, it chases, and it gives you a fair audio cue. The reason it ends up in B-tier rather than A-tier is its turning profile. Tsukasa's cornering is noticeably worse than Momo's, which means a well-timed corner cut still gives survivors a window to escape. On open maps, Tsukasa is one of the most dangerous chasers in the roster because it doesn't slow down — but in tight maps, its weakness shows.
Tsukasa rewards survivors who have already mastered corner tech against Angery Munci, since the sprint audio cue behaves nearly identically and the only real difference is the longer pursuit distance. Practicing the bait-sprint-cut-through-double-corner sequence on Munci first builds the muscle memory Tsukasa punishes you for lacking. Once you can reliably break line of sight on the first pivot, Tsukasa's poor turning radius forces a full re-acquire animation, buying roughly 1.5–2 seconds of recovery that open maps like Atrium and Catacombs never give you. That timing window is exactly what keeps Tsukasa at B-tier instead of dropping into C-tier alongside Lurking.
Hongo — The Patience Killer
Hongo, also referenced as Hongo in some community shorthand, is the most polarizing Remu addition. Hongo is designed to sit at chokepoints and wait, which means it punishes survivors who take obvious paths through the map. Its cornering and speed are both below average, which keeps it out of A-tier, but its ability to control a chokepoint means it can still end runs in maps with predictable layouts.
The Hongo counter is straightforward: avoid the obvious patrol points. If you can reroute through a less-trafficked path, Hongo is essentially a non-threat, which is why it sits in C-tier overall despite the occasional run-ending ambush.
Matchup Notes: Remu vs. the Classics
Matchup data is where this ranking earns its keep, because raw stats don't always predict the in-game feel — a Remu nextbot with a higher movement stat can still lose a chase if its cornering and audio cues let Angery Munci, Lurking, or Vine Dog punish it. The table below summarizes how each Remu nextbot performs against the three classic reference points, using repeated community runs on standard map rotations rather than a single best-case attempt. Treat any result flagged "Even" as a coin-flip that swings with map layout, since the same two nextbots can trade wins between Spiral and the long open halls.
| Remu Nextbot | vs. Angery Munci | vs. Lurking | vs. Vine Dog |
|---|---|---|---|
| Momo | Slight loss (Munci faster) | Win (Lurking can't catch Momo's corners) | Win (Vine Dog cornering weaker) |
| Tsukasa | Loss (Munci cornering elite) | Even (Lurking audio advantage) | Win (Tsukasa faster on long paths) |
| Hongo | Loss (Munci too fast) | Loss (Lurking patrols too well) | Even (Vine Dog can bait Hongo out) |
Momo is the only Remu addition that takes at least two matchups against the classics, which is the strongest single signal that it deserves an A-tier placement rather than a B-tier one. Tsukasa takes one matchup and splits one, and Hongo splits one and loses two — the Hongo result is exactly why patience-killer designs are hard to balance.
Practical Tips for Surviving the Remu Wave
Rankings are only useful if they change how you play, so the tips below translate the S-tier and A-tier placements from the Remu wave tier list into actionable habits. Since the Remu nextbots (Momo, Angery Munci, and the returning Hongo) each stress a different survival skill — audio cue recognition, cornering reads, and sprint-bait timing respectively — applying even two of the habits below should noticeably reduce your death rate against the wave.
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Carry one audio-focused ability. Momo's whispers are the single biggest threat in the Remu wave, and any utility that boosts audio clarity (such as the headphones passive) cuts its effectiveness noticeably.
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Map knowledge beats raw dodging. Hongo and Vine Dog are both map-dependent threats, so memorizing the safer reroutes around chokepoints handles two of the six covered nextbots at once.
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Don't over-rely on corner tech. Angery Munci and Momo both have elite cornering, so a survivor who defaults to corner cuts against every nextbot will get caught by the wrong matchup.
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Bait the sprint, then break line of sight. This remains the universal counter to every S-tier and A-tier nextbot, including all three Remu additions.
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Switch maps based on the spawn. If Momo is active and the map is Backrooms, lobby-dodge or change your routing immediately. If Hongo is active and you're in an open map, you can play more aggressively.
For utility-focused advice that pairs with this list, the Every Utilities Tier List (Evade Roblox) video is a useful companion resource, since some utility items counter specific nextbots more efficiently than others.
Tier List Summary
The Remu wave did not dethrone Angery Munci at the top of the rankings, but it added Momo as a legitimate A-tier threat and reshuffled the lower tiers. Tsukasa lands in B-tier as a "fair but beatable" chaser, and Hongo settles in C-tier as a niche map-control pick. Lurking and Vine Dog retain their classic A-tier positions, with Lurking's map coverage and Vine Dog's mid-range pacing still making them more consistent picks than either Tsukasa or Hongo in the current meta.
| Final Rank | Nextbot | Tier | One-Line Verdict |
|---|---|---|---|
| 1 | Angery Munci | S | The gold standard for close-range chase pressure |
| 2 | Momo | A | Audio-disruption specialist, A-tier on tight maps |
| 3 | Lurking | A | Map-coverage king, almost silent approach |
| 4 | Vine Dog | A | Mid-range pacer, A-tier on long paths |
| 5 | Tsukasa | B | Relentless sprinter, beatable with corner tech |
| 6 | Hongo | C | Patience killer, only dangerous on predictable maps |
Frequently Asked Questions
Is the Evade Remu tier list final, or will it change with future patches?
The current Remu rankings are based on community testing as of the latest patch, but Evade is updated frequently and nextbot stats are often tuned between drops. Treat the rankings as a snapshot — Momo and Angery Munci are the most likely to stay in their current tiers, while Tsukasa and Hongo are the most likely to move if the developers rebalance speed or audio cues.
How does Momo compare to Angery Munci in the Evade Remu tier list?
Momo is the only Remu nextbot that genuinely challenges Angery Munci, but it doesn't quite overtake. Munci has a higher flat-line speed, while Momo has better cornering and a more disruptive audio cue. On indoor maps, Momo is arguably more dangerous; on open maps, Munci still wins.
Where does Vine Dog sit in the Evade Remu tier list, and is it still A-tier?
Vine Dog retains A-tier in the current meta because its mid-range pacing punishes overextensions on long paths, but it is the most map-dependent A-tier entry. If the next map pool skews toward tight indoor layouts, Vine Dog drifts toward B-tier in community polls, which is why some players rank it lower.
Is Tsukasa or Hongo more dangerous in the Evade Remu tier list?
Tsukasa is the more dangerous of the two, despite Hongo's ambush potential. Tsukasa's flat-line speed and predictable audio make it a constant threat, while Hongo's below-average cornering and speed mean it can be sidestepped with map knowledge. Tsukasa is B-tier, Hongo is C-tier.
Does Lurking still belong in A-tier in the Evade Remu tier list?
Yes, Lurking is still A-tier because its near-silent approach and strong map coverage haven't been touched in the Remu patch. The only nextbots that can challenge Lurking are Angery Munci and Momo on indoor maps, so it remains one of the most consistent threats in the roster.